Simulating planar reflection using twopass rendering and texture mapping

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Simulatingplanarreflectionusingtwo-passrenderingandtexturemapping1.There‘satablewithflatrectangularsemi-reflectivetable-topinthe3Dscene2.On/Aroundthetablearesome3Dobjects.Alloftheseobjectsaretexture-mapped(mipmapping).3.Thereisapointlightandasingledirectionallightinthescene.4.Ther
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