Procedural Content Generation In Games

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Procedural Content Generation 是广泛应用于游戏开发中的技术,主要用于地下城,地形等的程序自动生成,这本书我是从外国相关网站上扒拉下来并且整合过的,是清晰版而且没有错误,尽管放心!我的世界中的地图生成在本书中也有介绍,许多种随机生成算法绝对物超所值。注意:是英文版,请配合百度翻译一起看。
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